We the gamers : how games teach ethics and civics /
The world is in crisis. The people of the world are all connected, & rely on one another to make ethical decisions & to solve civic problems together. Ethics & civics have always mattered, but it is becoming more evident how much they matter. Teaching ethics & civics is essential to...
Gespeichert in:
- 1. Verfasser:
- Format:
- Elektronisch E-Book
- Sprache:
- Englisch
- Veröffentlicht:
-
New York, New York :
Oxford University Press,
[2021]
- Zusammenfassung:
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The world is in crisis. The people of the world are all connected, & rely on one another to make ethical decisions & to solve civic problems together. Ethics & civics have always mattered, but it is becoming more evident how much they matter. Teaching ethics & civics is essential to the future. This book argues that games can encourage the practice of ethics & civics. They can help people to connect, deliberate, reflect, & flourish. They can help people to reimagine systems & solve problems. Games are communities & public spheres. Like all communities, they may encourage care, connection, & respect. They may also be used for hate, disinformation, & exclusion. Games reveal humanity's compassion as well as its cruelty. This text provides research-based perspectives related to why & how people should play, make, & use games in ethics, civics, character, & social studies education.
- Umfang:
- 1 online resource (402 pages) : illustrations (colour).
- Anmerkungen:
- Also issued in print: 2021.
- Zielpublikum:
- Specialized.
- Bibliografie:
- Includes bibliographical references and index.
- ISBN:
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0-19-092613-9
0-19-092614-7
0-19-092612-0 - Schlagworte:
- Bezugswerke:
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Parallelausgabe: 0-19-092610-4Parallelausgabe: 9780190926113
- Links: