We the gamers : how games teach ethics and civics /

The world is in crisis. The people of the world are all connected, & rely on one another to make ethical decisions & to solve civic problems together. Ethics & civics have always mattered, but it is becoming more evident how much they matter. Teaching ethics & civics is essential to...

Ausführliche Beschreibung

Gespeichert in:
1. Verfasser:
Schrier, Karen
Format:
Elektronisch E-Book
Sprache:
Englisch
Veröffentlicht:
New York, New York : Oxford University Press, [2021]
Zusammenfassung:
The world is in crisis. The people of the world are all connected, & rely on one another to make ethical decisions & to solve civic problems together. Ethics & civics have always mattered, but it is becoming more evident how much they matter. Teaching ethics & civics is essential to the future. This book argues that games can encourage the practice of ethics & civics. They can help people to connect, deliberate, reflect, & flourish. They can help people to reimagine systems & solve problems. Games are communities & public spheres. Like all communities, they may encourage care, connection, & respect. They may also be used for hate, disinformation, & exclusion. Games reveal humanity's compassion as well as its cruelty. This text provides research-based perspectives related to why & how people should play, make, & use games in ethics, civics, character, & social studies education.
Umfang:
1 online resource (402 pages) : illustrations (colour).
Anmerkungen:
Also issued in print: 2021.
Zielpublikum:
Specialized.
Bibliografie:
Includes bibliographical references and index.
ISBN:
0-19-092613-9
0-19-092614-7
0-19-092612-0
Schlagworte:
Bezugswerke:
Links: