3D game engine design : a practical approach to real-time computer graphics /

A major revision of the international bestseller on game programming!Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. 3D Game Engine Desi...

Ausführliche Beschreibung

Gespeichert in:
1. Verfasser:
Eberly
Weitere Verfasser:
Daṿid, Ḥ
Format:
Elektronisch E-Book
Sprache:
Englisch
Veröffentlicht:
Boca Raton, FL : CRC Press, an imprint of Taylor and Francis, [2007].
Ausgabe:
Second edition.
Zusammenfassung:
A major revision of the international bestseller on game programming!Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. 3D Game Engine Design, Second Edition shows step-by-step how to make a shader-based graphics engine and how to tame the new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics - all challenging subjects for developers.
Umfang:
1 online resource (1043 pages) : illustrations
Anmerkungen:
Description based upon print version of record.
Anmerkungen:
English
Bibliografie:
Includes bibliographical references and index.
ISBN:
9781482267303
1482267306
9780080917993
0080917992
9780429176548
0429176546
9781282618145
1282618148
9786612618147
6612618140
Schlagworte:
Bezugswerke:
Links: