GPU Pro4 : advanced rendering techniques /
"With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geo...
Gespeichert in:
- Weitere Titel:
- Graphics Processing Unit Pro four
- 1. Verfasser:
- Weitere Verfasser:
- Format:
- Elektronisch E-Book
- Sprache:
- Englisch
- Veröffentlicht:
-
Boca Raton :
CRC Press,
2013.
- Ausgabe:
- 1st edition
- Zusammenfassung:
-
"With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geometry manipulation, rendering techniques, handheld devices programming, effects in image space, shadows, 3D Engine Design, and graphics related tools, environmental effects. The book contains a dedicated section on General Purpose GPU Programming that covers CUDA, DirectCompute and OpenCL examples"--
- Umfang:
-
1 online resource (384 p.)
text file - Anmerkungen:
- "An A K Peters Book."
- Anmerkungen:
- English
- Bibliografie:
- Includes bibliographical references.
- ISBN:
-
9780429165177
042916517X
9781466567443
1466567449
9781040071960 - Schlagworte:
- Bezugswerke:
-
Parallelausgabe: 9781466567436Parallelausgabe: 1466567430
- Links: