From Barbie to Mortal Kombat : gender and computer games /

Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new &q...

Ausführliche Beschreibung

Gespeichert in:
Hauptverfasser:
Cassell, Justine, Jenkins, Henry
Weitere Verfasser:
Cassell, Justine, Jenkins, Henry
Format:
Elektronisch E-Book
Sprache:
Englisch
Veröffentlicht:
Cambridge, Mass. : MIT Press, 1998.
©1998
Zusammenfassung:
Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. The contributors to From Barbie to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers.
Umfang:
1 online resource (xviii, 360 pages) : illustrations (some color)
Anmerkungen:
Bibliographic Level Mode of Issuance: Monograph
Anmerkungen:
English
Bibliografie:
Includes bibliographical references and index.
ISBN:
0-262-27004-8
0-585-00317-3
Schlagworte:
Bezugswerke:
Links: