Writing for animation, comics & games /
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to...
Gespeichert in:
- 1. Verfasser:
- Format:
- Elektronisch E-Book
- Sprache:
- Englisch
- Veröffentlicht:
-
Abingdon :
Routledge,
2012.
- Ausgabe:
- 1st edition
- Zusammenfassung:
-
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author
- Umfang:
-
1 online resource (249 p.)
text file - Anmerkungen:
- Includes index.
- Anmerkungen:
- English
- Bibliografie:
- Includes bibliographical references (p. 211-215) and index.
- ISBN:
-
9786610729067
9781136144455
1136144455
9781136144462
1136144463
9781280729065
1280729066
9780080466576
0080466575 - Schlagworte:
- Bezugswerke:
-
Parallelausgabe: 9781138174245Parallelausgabe: 1138174246Parallelausgabe: 9780240805825Parallelausgabe: 0240805828
- Links: