The uncanny valley in games and animation /
This book is based on a series of empirical studies the author conducted to establish how aspects of facial expression and speech may be manipulated to control the uncanny valley in character design. It presents a novel theory that goes beyond previous research in that the cause of the uncanny valle...
Gespeichert in:
- 1. Verfasser:
- Format:
- Elektronisch E-Book
- Sprache:
- Englisch
- Veröffentlicht:
-
Boca Raton :
CRC Press,
[2015]
- Ausgabe:
- 1st edition
- Zusammenfassung:
-
This book is based on a series of empirical studies the author conducted to establish how aspects of facial expression and speech may be manipulated to control the uncanny valley in character design. It presents a novel theory that goes beyond previous research in that the cause of the uncanny valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the uncanny and its implications for computer-graphics animation. --
- Umfang:
-
1 online resource (232 p.)
text file - Anmerkungen:
- "A K Peters Book."
- Anmerkungen:
- English
- Bibliografie:
- Includes bibliographical references at the end of each chapters.
- ISBN:
-
9781040059395
1040059392
9780429102349
0429102348
9781466586956
1466586958 - Schlagworte:
- Bezugswerke:
-
Parallelausgabe: 9781322637815Parallelausgabe: 1322637814Parallelausgabe: 9781466586949Parallelausgabe: 146658694X
- Links: