The uncanny valley in games and animation /

This book is based on a series of empirical studies the author conducted to establish how aspects of facial expression and speech may be manipulated to control the uncanny valley in character design. It presents a novel theory that goes beyond previous research in that the cause of the uncanny valle...

Ausführliche Beschreibung

Gespeichert in:
1. Verfasser:
Tinwell, Angela
Format:
Elektronisch E-Book
Sprache:
Englisch
Veröffentlicht:
Boca Raton : CRC Press, [2015]
Ausgabe:
1st edition
Zusammenfassung:
This book is based on a series of empirical studies the author conducted to establish how aspects of facial expression and speech may be manipulated to control the uncanny valley in character design. It presents a novel theory that goes beyond previous research in that the cause of the uncanny valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the uncanny and its implications for computer-graphics animation. --
Umfang:
1 online resource (232 p.)
text file
Anmerkungen:
"A K Peters Book."
Anmerkungen:
English
Bibliografie:
Includes bibliographical references at the end of each chapters.
ISBN:
9781040059395
1040059392
9780429102349
0429102348
9781466586956
1466586958
Schlagworte:
Bezugswerke:
Links: