rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Games, design and play
    sub title: a detailed approach to iterative game design
  title info:
    title: Detailed approach to iterative game design
  name:
    name part: Macklin, Colleen
    role:
      role term: creator
    role:
      role term: author.
  name:
    name part: Sharp, John
    name part: 1967-
    role:
      role term: author.
  type of resource: text
  genre: bibliography
  origin info:
    place:
      place term: mau
    date issued: 2016
    edition: 1st edition
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: remote
    extent: 1 online resource (1 volume) : illustrations
  abstract: The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You’ll walk through conceiving and creating a game’s inner workings, including its core actions, themes, and especially its play experience. Step by step, you’ll assemble every component of your “videogame,” creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone , and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes: Understanding core elements of play design: actions, goals, rules, objects, playspace, and players Mastering “tools” such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context Comparing types of play and player experiences Considering the demands videogames make on players Establishing a game’s design values Creating design documents, schematics, and tracking spreadsheets Collaborating in teams on a shared design vision Bra…
  note: Colleen Macklin, John Sharp.
  note: Includes bibliographical references and index.
  subject:
    topic: Video games
    topic: Design
  subject:
    topic: Video games
    topic: Design
  classification: GV1469.3
  record info:
    record content source: UMI
    record creation date: 160526
    record change date: 20221117140510.0
    record identifier: 99370672354306441
    language of cataloging:
      language term: eng