http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
Essential Java programming skills made easy From Herb Schildt, the number-one programming author worldwide, comes this fully revised and updated introductory Java guide. You will get all the information you need to get up and running with the latest version of the most popular Web programming language. Java 7: A Beginner's Guide, Fifth Edition will have you programming in Java right away. The book has been updated to cover the new features of Java 7 including closures, the enhanced switch statement, the enhanced catch statement, and extension methods, and more. Designed for Easy Learning: Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter Ask the Expert--Q & A sections filled with bonus information and helpful tips Try This--Hands-on exercises that show you how to apply your skills Notes--Extra information related to the topic being covered Tips--Helpful reminders or alternate ways of doing things Self Tests--End-of-chapter reviews to test your knowledge Annotated syntax--Example code with commentary that describes the programming techniques being illustrated Full coverage of Java 7 essentials: Java Fundamentals; Introducing Data Types and Operators; Program Control Statements; Introducing Classes, Objects, and Methods; More Data Types and Operators; A Closer Look at Methods and Classes; Inheritance; Packages and Interfaces; Exception Handling; Using I/O; Multithreaded Programming; Enumerations, Autoboxing, and Static Import; Generics; Applets, Events, and Miscellaneous Topics; Introducing Swing
Cover -- Contents -- Introduction -- 1 Java Fundamentals -- The Origins of Java -- How Java Relates to C and C++ -- How Java Relates to C# -- Java's Contribution to the Internet -- Java Applets -- Security -- Portability -- Java's Magic: The Bytecode -- The Java Buzzwords -- Object-Oriented Programming -- Encapsulation -- Polymorphism -- Inheritance -- Obtaining the Java Development Kit -- A First Simple Program -- Entering the Program -- Compiling the Program -- The First Sample Program Line by Line -- Handling Syntax Errors -- A Second Simple Program -- Another Data Type -- Try This 1-1: Converting Gallons to Liters -- Two Control Statements -- The if Statement -- The for Loop -- Create Blocks of Code -- Semicolons and Positioning -- Indentation Practices -- Try This 1-2: Improving the Gallons-to-Liters Converter -- The Java Keywords -- Identifiers in Java -- The Java Class Libraries -- Chapter 1 Self Test -- 2 Introducing Data Types and Operators -- Why Data Types Are Important -- Java's Primitive Types -- Integers -- Floating-Point Types -- Characters -- The Boolean Type -- Try This 2-1: How Far Away Is the Lightning? -- Literals -- Hexadecimal, Octal, and Binary Literals -- Character Escape Sequences -- String Literals -- A Closer Look at Variables -- Initializing a Variable -- Dynamic Initialization -- The Scope and Lifetime of Variables -- Operators -- Arithmetic Operators -- Increment and Decrement -- Relational and Logical Operators -- Short-Circuit Logical Operators -- The Assignment Operator -- Shorthand Assignments -- Type Conversion in Assignments -- Casting Incompatible Types -- Operator Precedence -- Try This 2-2: Display a Truth Table for the Logical Operators -- Expressions -- Type Conversion in Expressions -- Spacing and Parentheses -- Chapter 2 Self Test -- 3 Program Control Statements -- Input Characters from the Keyboard.
The if Statement -- Nested ifs -- The if-else-if Ladder -- The switch Statement -- Nested switch Statements -- Try This 3-1: Start Building a Java Help System -- The for Loop -- Some Variations on the for Loop -- Missing Pieces -- The Infinite Loop -- Loops with No Body -- Declaring Loop Control Variables Inside the for Loop -- The Enhanced for Loop -- The while Loop -- The do-while Loop -- Try This 3-2: Improve the Java Help System -- Use break to Exit a Loop -- Use break as a Form of goto -- Use continue -- Try This 3-3: Finish the Java Help System -- Nested Loops -- Chapter 3 Self Test -- 4 Introducing Classes, Objects, and Methods -- Class Fundamentals -- The General Form of a Class -- Defining a Class -- How Objects Are Created -- Reference Variables and Assignment -- Methods -- Adding a Method to the Vehicle Class -- Returning from a Method -- Returning a Value -- Using Parameters -- Adding a Parameterized Method to Vehicle -- Try This 4-1: Creating a Help Class -- Constructors -- Parameterized Constructors -- Adding a Constructor to the Vehicle Class -- The new Operator Revisited -- Garbage Collection and Finalizers -- The finalize( ) Method -- Try This 4-2: Demonstrate Garbage Collection and Finalization -- The this Keyword -- Chapter 4 Self Test -- 5 More Data Types and Operators -- Arrays -- One-Dimensional Arrays -- Try This 5-1: Sorting an Array -- Multidimensional Arrays -- Two-Dimensional Arrays -- Irregular Arrays -- Arrays of Three or More Dimensions -- Initializing Multidimensional Arrays -- Alternative Array Declaration Syntax -- Assigning Array References -- Using the length Member -- Try This 5-2: A Queue Class -- The For-Each Style for Loop -- Iterating Over Multidimensional Arrays -- Applying the Enhanced for -- Strings -- Constructing Strings -- Operating on Strings -- Arrays of Strings -- Strings Are Immutable.
Using a String to Control a switch Statement -- Using Command-Line Arguments -- The Bitwise Operators -- The Bitwise AND, OR, XOR, and NOT Operators -- The Shift Operators -- Bitwise Shorthand Assignments -- Try This 5-3: A ShowBits Class -- The ? Operator -- Chapter 5 Self Test -- 6 A Closer Look at Methods and Classes -- Controlling Access to Class Members -- Java's Access Modifiers -- Try This 6-1: Improving the Queue Class -- Pass Objects to Methods -- How Arguments Are Passed -- Returning Objects -- Method Overloading -- Overloading Constructors -- Try This 6-2: Overloading the Queue Constructor -- Recursion -- Understanding static -- Static Blocks -- Try This 6-3: The Quicksort -- Introducing Nested and Inner Classes -- Varargs: Variable-Length Arguments -- Varargs Basics -- Overloading Varargs Methods -- Varargs and Ambiguity -- Chapter 6 Self Test -- 7 Inheritance -- Inheritance Basics -- Member Access and Inheritance -- Constructors and Inheritance -- Using super to Call Superclass Constructors -- Using super to Access Superclass Members -- Try This 7-1: Extending the Vehicle Class -- Creating a Multilevel Hierarchy -- When Are Constructors Called? -- Superclass References and Subclass Objects -- Method Overriding -- Overridden Methods Support Polymorphism -- Why Overridden Methods? -- Applying Method Overriding to TwoDShape -- Using Abstract Classes -- Using final -- final Prevents Overriding -- final Prevents Inheritance -- Using final with Data Members -- The Object Class -- Chapter 7 Self Test -- 8 Packages and Interfaces -- Packages -- Defining a Package -- Finding Packages and CLASSPATH -- A Short Package Example -- Packages and Member Access -- A Package Access Example -- Understanding Protected Members -- Importing Packages -- Java's Class Library Is Contained in Packages -- Interfaces -- Implementing Interfaces.
Using Interface References -- Try This 8-1: Creating a Queue Interface -- Variables in Interfaces -- Interfaces Can Be Extended -- Chapter 8 Self Test -- 9 Exception Handling -- The Exception Hierarchy -- Exception Handling Fundamentals -- Using try and catch -- A Simple Exception Example -- The Consequences of an Uncaught Exception -- Exceptions Enable You to Handle Errors Gracefully -- Using Multiple catch Statements -- Catching Subclass Exceptions -- Try Blocks Can Be Nested -- Throwing an Exception -- Rethrowing an Exception -- A Closer Look at Throwable -- Using finally -- Using throws -- New Exception Features Added by JDK 7 -- Java's Built-in Exceptions -- Creating Exception Subclasses -- Try This 9-1: Adding Exceptions to the Queue Class -- Chapter 9 Self Test -- 10 Using I/O -- Java's I/O Is Built upon Streams -- Byte Streams and Character Streams -- The Byte Stream Classes -- The Character Stream Classes -- The Predefined Streams -- Using the Byte Streams -- Reading Console Input -- Writing Console Output -- Reading and Writing Files Using Byte Streams -- Inputting from a File -- Writing to a File -- Automatically Closing a File -- Reading and Writing Binary Data -- Try This 10-1: A File Comparison Utility -- Random-Access Files -- Using Java's Character-Based Streams -- Console Input Using Character Streams -- Console Output Using Character Streams -- File I/O Using Character Streams -- Using a FileWriter -- Using a FileReader -- Using Java's Type Wrappers to Convert Numeric Strings -- Try This 10-2: Creating a Disk-Based Help System -- Chapter 10 Self Test -- 11 Multithreaded Programming -- Multithreading Fundamentals -- The Thread Class and Runnable Interface -- Creating a Thread -- Some Simple Improvements -- Try This 11-1: Extending Thread -- Creating Multiple Threads -- Determining When a Thread Ends -- Thread Priorities.
Synchronization -- Using Synchronized Methods -- The synchronized Statement -- Thread Communication Using notify( ), wait( ), and notifyAll( ) -- An Example That Uses wait( ) and notify( ) -- Suspending, Resuming, and Stopping Threads -- Try This 11-2: Using the Main Thread -- Chapter 11 Self Test -- 12 Enumerations, Autoboxing, Static Import, and Annotations -- Enumerations -- Enumeration Fundamentals -- Java Enumerations Are Class Types -- The values( ) and valueOf( ) Methods -- Constructors, Methods, Instance Variables, and Enumerations -- Two Important Restrictions -- Enumerations Inherit Enum -- Try This 12-1:A Computer-Controlled Traffic Light -- Autoboxing -- Type Wrappers -- Autoboxing Fundamentals -- Autoboxing and Methods -- Autoboxing/Unboxing Occurs in Expressions -- A Word of Warning -- Static Import -- Annotations (Metadata) -- Chapter 12 Self Test -- 13 Generics -- Generics Fundamentals -- A Simple Generics Example -- Generics Work Only with Objects -- Generic Types Differ Based on Their Type Arguments -- A Generic Class with Two Type Parameters -- The General Form of a Generic Class -- Bounded Types -- Using Wildcard Arguments -- Bounded Wildcards -- Generic Methods -- Generic Constructors -- Generic Interfaces -- Try This 13-1: Create a Generic Queue -- Raw Types and Legacy Code -- Type Inference with the Diamond Operator -- Erasure -- Ambiguity Errors -- Some Generic Restrictions -- Type Parameters Can't Be Instantiated -- Restrictions on Static Members -- Generic Array Restrictions -- Generic Exception Restriction -- Continuing Your Study of Generics -- Chapter 13 Self Test -- 14 Applets, Events, and Miscellaneous Topics -- Applet Basics -- Applet Organization and Essential Elements -- The Applet Architecture -- A Complete Applet Skeleton -- Applet Initialization and Termination -- Requesting Repainting -- The update( ) Method.
Bibliographic Level Mode of Issuance: Monograph
Beginner's guide (McGraw-Hill Education (Firm))